Manipulating your GameObjects by adding forces to a Rigidbody creates a very different feel and look than adjusting the Transform Component directly. Designed for use in lateral lines that exit the building and connect to septic or sewer lines, as well as in roof stacks, the microReel inspection system features a 100-foot cable and a larger, 25-mm camera head with greater lighting. The downside is that the physics simulation must do more work at the time the object is instantiated, and could cause a performance drop in your game. The cutter is designed for use on hard and soft copper, aluminum, brass and plastic tubing. You’ll notice the distinct difference when you try it for yourself.
The strong, durable MAXCORE 50 cable plows through tough blockages using the ¼-inch by 30-foot inner core cable. Any GameObject must contain a Rigidbody to be influenced by gravity, act under added forces via scripting, or interact with other objects through the NVIDIA PhysX physics engine. Resists kinking and negotiates tough bends and traps. Thanks for making a great machine that is durable and easy to use. Use Gravity If enabled, the object is affected by gravity. Is Kinematic If enabled, the object will not be driven by the physics engine, and can only be manipulated by its Transform. This is why you should only be using one or the other.
The K-45 machine weighs 12.6 pounds and the K-45AF machine weighs 13.8 pounds making both easy to carry and store. Unity’s default unit scale is 1 unit = 1 meter, so the scale of your imported mesh is maintained, and applied to physics calculations. Transforms can be translated and rotated, but this is not the same as using physics. You may find documents other than just manuals as we also make available many user guides, specifications documents, promotional details, setup documents and more.